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Old 12-24-14, 01:01 PM   #18
areo16
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Quote:
Originally Posted by Fubar2Niner View Post
@areo

This looks really interesting, however I have one all encompassing question. Is DC mod dependant? In other words, will it conflict with other mods, as an example here is my GWX mod list:

Generic Mod Enabler - v2.6.0.157
[G:\GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Q Ship mod GWX3.0
Kaleun's Cap
Destroyers&Corvette
A_to_I_class_mod
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
EnvSimAct_Stiebler
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
M04B-MX04B
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
J_to_Z_Class_mod
Hunt_I_to_III_mod
WB's Renown Replacement
SH3 Gramophone
Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix v1.6 beta
Aces' Combined SH3.SDL Files v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
S3H-H.sie-Patch-V16B1

-----------------------------------

What are your thoughts mate, btw I'm not asking you to make it compatible ( tho that would be nice ), just wonder if as your mod is a campaign randomiser, if I read it right, it will clash in the normal sense.

Best regards.

Fubar2Niner
As I've stated before, SH3DC is compatible with all mods. The only issue I see would be the real navigaiton mod being that you may not know the exact position of the sinking, but it is still compatible with it. SH3DC doesn't need to know the exact position of the sinking, it just needs to know an estimated guess of where the ship was sunk, and the program will do the rest.

SH3DC is not a campaign randomizer. SH3DC removes the ships you've sunken from the campaign so they don't keep reappearing after you've sunk them.
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