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Old 12-24-14, 10:30 AM   #17
Fubar2Niner
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@areo

This looks really interesting, however I have one all encompassing question. Is DC mod dependant? In other words, will it conflict with other mods, as an example here is my GWX mod list:

Generic Mod Enabler - v2.6.0.157
[G:\GWX\MODS]

GWX - Captain America's Officer Icons
GWX - Integrated Orders
GWX - Merged Campaign
GWX - VIIC41 Player Sub
GWX - Alternative Flotillas
GWX - Axis Mediterranean Aircraft Skins
GWX - Late War Sensors Snorkel Antennas
GWX 3 Wilhemshafen,St Naz,Schluese and xtra ships V7
Merchant_Fleet_Mod_3
MFM3.2 displacement correction mod
LifeBoats&Debris_v4
GWX_DFa-Flag&Pens_2010
FM30_UpDown_final
FM_NewInterior_V1.0
Conning Tower open Hatch TestFMfood
Depthcharge Shake v2.01
Urfischs_ModStrike_Beta1
Real Depth Charge
Searchlights_Removed
Torpedo damage Final ver2.0
TheDarkWraith_Ship_Plane_Fire_Damage_v1_4_SH3
WAC4.1 SubPen_animated_18.02.2010
Combat Radio Frequency
Flags_enlighten
Rapt0r's Uniforms V2.0 [Grey]
No Medals On Crew [Patch]
Q Ship mod GWX3.0
Kaleun's Cap
Destroyers&Corvette
A_to_I_class_mod
Materials file for Aces' multi-mod v1.3
DD_VisibleMines_V1.0
EnvSimAct_Stiebler
M.E.P v5
Optional - ShipVanishingHull for MEP v5
Optional - Stock Reflections for MEP v5
Optional - Zoomable Free Camera
M.E.P v5 - VisualSensors for GWX3 with Anvart's FUMO mod
Torpedo_HAHD_1024_GWX
GWX3.0 All_Weather_Guns
M04B-MX04B
Karle's_Crash_Dive_Mod
KB's Diesel Sound Mod
J_to_Z_Class_mod
Hunt_I_to_III_mod
WB's Renown Replacement
SH3 Gramophone
Thomsen's Sound Pack V3.2cg
Aces' Multimod compatability fix v1.6 beta
Aces' Combined SH3.SDL Files v4
TKSS18 German U-Boats Compilation
New U-Boat Guns Fixed Reworked (for German U-Boats Compilation)
FixAllSubGWX
S3H-H.sie-Patch-V16B1

-----------------------------------

What are your thoughts mate, btw I'm not asking you to make it compatible ( tho that would be nice ), just wonder if as your mod is a campaign randomiser, if I read it right, it will clash in the normal sense.

Best regards.

Fubar2Niner
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