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Old 12-23-14, 01:54 AM   #13
sublynx
Sea Lord
 
Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Quote:
Originally Posted by Foggy View Post
I just finished reading Grey Wolf, Grey Sea, the account of submarine U-124 on my Kindle. Johann Mohr liked to get inside the convoy and take the ships down from within at night (he said that even with star shells and a flaming ship lighting up the night it was hard for other ships to locate him because they didn't expect him to be within the group).
There is no greater pleasure in SH3 than a surface attack at close range followed by an undetected escape on the surface. Unfortunately the restrictions of the game mechanics does not really allow the kind of attack you described, except in zero visibility conditions pre-radar. At least to my knowledge. Different megamods of SH3 have different visibility settings.

For those of you players who'd like to try the techniques Zosimus described, but without the contacts showing on the map, this manual might be of help:

https://archive.org/details/maneuveringboard00unit


Oh, and I found this site with video lectures on vectors and maneuvering board work. In the first clip showing how to use a mobo for getting the true course of the target and its relative motion takes about 30 seconds, the rest is repetition and basics:

http://vimeo.com/navigationtraining/videos
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Last edited by sublynx; 12-23-14 at 12:41 PM.
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