Quote:
Originally Posted by Anachronous
Fatigue in this game is all wrong IMHO. Ive been playing with it a long time, trying to get something managable. Its almost easier to turn it off.
Micro-managing the crew every couple hours simply isnt fun. For this to work they needed to make some sort of work shifts option, where you could program them to work in shifts of your choosing. Then have it execute automatically or by the press of a button.
This way you could work out who you wanted where during what time and if they had to work longer, then they get fatigued.
For how the game is now, the best option would be to have them fatigue over numerous patrols. Not several times during one patrol.
Then have them spend time in port to recover. The lower their moral, the longer they take to recover fatigue in port.
Spending too much time being hunted, not sinking any ships or having things like injuries and deaths should accumulate fatigue and reduce moral over multple patrols.
You can get a huge bonus to your moral by sinking ships which will lower they time to heal fatigue. A full moral bar will reduce that time to almost nothing and lower the amount of fatige you recieve.
Essentially managable over weeks, not over hours.
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Yep, agree, it would be great also if it was Kind of, optional Shifts like you say, and after you decide wich kind of shifts, 8 h. 12 h. 24 h. that it managed the shifts autom. during patrol, or even giving that task to one of your boat officers...