Quote:
Originally Posted by Sailor Steve
Cool! Thanks!
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The ability to easily set the trim got me thinking: RL, the boat's trim was not constant, and varied with every dive. The accuracy and reproducibility of the trim depended on the skill of the diving officer. So I decided to use SH3 Commander to inject at least a little unpredictability into the trim value.
The following section can be copied and added at the end of the file
Randomized events.cfg in SH3C.
Quote:
;-----------------------BOAT VARIABLE TRIM
[0:data\Zones.cfg]
ChooseFrom=16
RndMidPat=1
0_PumpsXXI|Flotability=-0.05
1_PumpsXXI|Flotability=-0.03
2_PumpsXXI|Flotability=-0.01
3_PumpsXXI|Flotability=0.01
4_PumpsXXI|Flotability=0.03
5_PumpsXXI|Flotability=0.05
6_PumpsXXI|Flotability=0.07
7_PumpsXXI|Flotability=0.07
8_PumpsXXI|Flotability=0.09
9_PumpsXXI|Flotability=0.09
10_PumpsXXI|Flotability=0.11
11_PumpsXXI|Flotability=0.11
12_PumpsXXI|Flotability=0.13
13_PumpsXXI|Flotability=0.13
14_PumpsXXI|Flotability=0.15
15_PumpsXXI|Flotability=0.15
;-----------------------end BOAT VARIABLE TRIM
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The values are intended to represent an LI of average competence at an early stage of the war, and are biased to include the NYGM negative bouyancy. The trim value will change at the start of each game session.
If anyone tries this, please let me know what you think of it.