Quote:
Originally Posted by magicstix
I disagree. Considering modern subs rarely use visual sensors like the periscope, realistic acoustics and sonar are the most important parts in a modern subsim, IMO.
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There's a reason the Sonalysts games didn't do very well and that's because they just look boring to anyone who isn't a hardcore nuke enthusiast. If you want to base your game around a waterfall sonar display don't expect it to shift a lot of copies.