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Old 12-13-14, 10:40 PM   #3
TorpX
Silent Hunter
 
Join Date: Sep 2010
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I can't give you a definitive answer. Your mod list looks ok, but you'll have to experiment some. I would suggest putting ISP 2.4 right after TMO. Then, with the mods after, pay attention to what, if anything, is overwritten.

These are the critical files changed by ISP 2.4:
all sub *.sim files >> sub physics
all sub *.cfg files >> engine settings

most ship *.sim files >> ship physics
a few ship *.cfg files >> ship displacements/speeds rec. manual

Scene.dat file >> weather/waves effects
Sim.cfg >> wave effects

also a few changes to special abilities in UPC Data folder.

I don't think most small mods will touch the special abilities area, so that should be ok.

If 1.5_Optical Targeting Correction 031312 for TMO 2.5 changes some of the ships' *.cfg files, I wouldn't be too concerned about that.

However, I consider the *.sim files, the Sim.cfg file, and the Scene.dat file to be critical. I would not use anything that overwrites these files.

Remember, if two (or more) mods change the same file, the one enabled last will prevail. This is where the load order comes in. Ordinarily, large mods are enabled first, then small mods last.
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