Thread: Ugh.
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Old 12-13-14, 10:05 PM   #7
TorpX
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I know the rebound coefficient is for the impulse and resistance in collisions. I don't think it has any utility beyond that. I played with it a little to see if it affected sea-keeping, but no dice.

As far as the crash depth is concerned, I didn't see much value in that either. I tried using a very high value to prevent ships from sinking in heavy seas. I couldn't see any difference. Possibly, it is the depth at which the ships go 'boom', after they sink. It doesn't seem to be terribly useful.


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