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Old 03-28-06, 08:32 PM   #22
ref
Grey Wolf
 
Join Date: Nov 2005
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Quote:
Originally Posted by UBOAT234
...also,

in conclusion, if I have not made confusion:

-- if I move in 3d my obj, is right.
-- if I move an obj with pack3d, this obj go out of definition of :zon file?

And when I add a object, in 3d software, es. I duplicate a cosh, and import this, only one of this cosh, is defined in .zon file. And only when this is in the same position original.

Is right?

BEST REGARDS
UBOAT234
No, you must move the object within pack3d, because the hit zone position is relative to the center of the object, when you change the 3d object coordinates in pack3d you also move the hit zone, check this picture :



You notice that if you move the vertex away fromt the object center , you also move them away from the hit zone that's attached to the center of the object, instead move the object and take note fo the displacement, then reposition the object in the center of the scene (coords 0,0,0) and then export it as obj, then import the object with pack3d and copy the values you take note before in maya and input them in pack 3d. also notice that if you make the size of your object diferent from the original the hit zone must be modified (.zon file), for that you must ask teddy to help you, I recommend finishing your mod first, check that everything is ok, and only then you send the object to teddy, as he's very busy with his on mods.

Ref
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