Thanks for the great write-up Booger (LOL nick) and I appreciate you taking the time to explain things to me. Well the mods conflict I am aware about and to be honest it's making my head spin. I mean, for someone new to the game the myriad of mods available - and many of them competing for space in people's folders - is just plain confusing to deal with. To try to compete with them is a waste of time - being new and all - and it would have to be something really special for people to want it. I have the skills but the time required I can't justify because of the issues of a new job starting soon (gaming job btw, yay!!!)
Being new I realize people won't probably care about my project and that's okay. Also dealing with the incredibly focused interest of most hard-core sim fans, I'm a little unaccustomed to the strict rigidity of the appetite for historical accuracy. I love realistic games too, but I also like some fun elements as a change of pace. I know there are others like me too. So like they say in marketing, find a niche and explore it. I'd be crazy to try to add yet another historically accurate mod to the pile since the pile stretches into the clouds already.
For me I want to have some fun, maybe meet others with similar interests, and maybe have a go at completing something. I can host it on my site once complete so nothing lost. Even if no one plays it that's fine too. Again I like the game a lot and I want to keep working in game design to keep my skills sharp and learn as many engines/game styles as I can. When interviewing for gigs the first question is, "What have you done?" Well I want to be able to add a SH3 project in the portfolio to show them. I know you are trying to save me grief and I appreciate that, it shows you're a considerate person willing to help newbies. You're project sounds interesting and I'll have to read a bit more about it.
Not sure how laggy the Enigma addition would be. I mean, I run a clunker rig with only 500 Megs of RAM and an 800 Pro card. No problem with minimizing the game and even working in Photoshop at the same time. After a lot of processing I do get vitrual memory warnings but the game has never frozen. I'd love to code it into the game but that's way too much work. I plan to use all the kinds of commands available in the game, including radio commands, but messing around with the codes and de-cyphering the messages has been a lot of fun.
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