Quote:
Originally Posted by AG124
The only way to move the smoke is by moving the funnel with Pack3d. Sometimes, that is not very efficient (as I have found out  ) but it is currently the only way possible.
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Have you check the sim file ?, If you open it with an hex editor there's an entry called obj_Funnel, with properties called smoke 8 bytes probably 2 floats and shaft (x and y ?), 4 bytes probably 1 float.
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