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Old 11-28-14, 12:32 PM   #1
Skybird
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Join Date: Sep 2001
Location: the mental asylum named Germany
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Default Game designing: Gameplay versus Experience/Imagination

An original reflection on why games need god-modes and how confused the traditional concept of difficulty levels really is. The author is a game designer himself: The Vanishing of Ethan Carter. Judging by that game (I love it), he knows what he is talking about.

http://www.theastronauts.com/2013/03...mode-in-games/

Quote:
It’s a content denial. It’s unfair. As the comedian Dara Ó Briain :
Guess what, I’m 38, I unlocked the content at the store with my credit card.
If you are a game designer, ask yourself this: would you call people downloading the trainers “idiots”, or would you consider them as gamers whom your game is not servicing properly?
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