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Old 11-28-14, 12:31 AM   #2
TorpX
Silent Hunter
 
Join Date: Sep 2010
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So the max damage of 230 hit points is done if the charge explodes within 15 feet of the hull - with a max of 320 HP for the whole sub that don't leave much. 170 hit points at 132 feet distance seems a little excessive, and zero damage outside that radius seems kinda weird too.
I'm not sure, but I don't believe this is how it works. I think the game 'rolls dice' and generates a random number between 320 and 170 and applies that at a diminishing level to zones between 4.5 and 40 m. That is what I've been lead to believe.

Can anyone confirm this?

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