Well, I'm sorry to be here again, but this will be my last post under GW topic.
The damage mod has a serious issue that need your attention.
GW is going be moved out from SH3 until I see some note regarding solving the issue.
For me a game is meant to be funny and not a pain. I praise all devs that build the GW package. Because they made SH3 alive and a bit more realistic in certain ways. Realism that I always wanted to see in this game, but this issue have been testing my patience... and I'm about to give it up.
Meantime let me share my last experience that took me several hours dodging DDs to get my sub into the right position and then this...
A
Large Tanker received 11 torps across its right side. All spread from ships rear to its front.
After 18 hours (game time at 32 speed) the ship remained in the same state (floating), engines stopped, with water washing its right deck. (my sub without torps left)
I'm sorry but this is far from real and this kind of "realism" isn't working for me.
Usually a tanker contains... fuel and usually fuel ignite with flames (explosions). So what would I need to have/do to pin down this ship?
I suppose that 11 torps spread all over one of its side is well beyond the acceptable... I am facing again one unsinkable ship, beside I can't fire the 12th torp because my sub ran out of them.
by-the-way, I'm playing in career mode (if this makes any difference)
Anyway... to recap the issues that are happening in my GW game:
1) unsinkable ships (like above example)
2) almost unsinkable ships which take several hours to go down, once they land on seabed there are no credits and the sunk isn't recoded in "Capitain's log" (now if this is related or not to damage mod I don't know!)
<---- GW player now bit disapointed (due to damage mod issue) and waiting for next version of GW (or any patch that solves this issue)
Many thanks for your attention.
Bye