Quote:
Originally Posted by MaHuJa
The most "backward compatible" would be to copy the video codec trick of "key frames".
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Quote:
Originally Posted by MaHuJa
Perhaps this is the first time they've heard it mentioned regarding replays...
Either way, in my external viewer, it would be generating the keyframes and saving them in a "companion file". My intention was to make the time between each frame user-settable.
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Perhaps. Kind of long long time for no-one to think about it, thought. I suppose it is because Jamie + co play with DOD supercomputers and for them the replay works like a charm.
So in effect you're planning to make external utility which would crunch the replay file for however long it takes and then produce a keyframe file which would contain necessary info for replay? If it worked with reasonable speed it's a neat idea, true. However, since there is the warping problem..
Quote:
Originally Posted by Barleyman
Plus get rid of the warping subs-phenomenom in replays.
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Quote:
Originally Posted by MaHuJa
Haven't noticed much of those, except for those where that actually seemed to be the gamestate - in other words, it not being a replay phenomenon, but a thing of multiplayer desync.
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Good theory, but I have only ever played singleplayer. There's definite warping going on in the replay for both your boat and the bad guys boad/helo/whatever. Only the dead boat appears on the correct place.
Takes the edge off the fun of watching the dance between CMs and torpedoes..
Optimal solution would be to kick SCS coder butt to implement a keyframe feature as an option in the game settings. Should be relatively straightforward to implement in code level, no? And, yes, I definitely do think this would increase the commercial salability of the game instead of obscure (to most people) tweak about mavpoon capabilities and such..