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Old 03-28-06, 02:10 AM   #19
Kpt. Lehmann
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Quote:
Originally Posted by Der Teddy Bar
Quote:
Originally Posted by JScones
Why have I not yet used NYGM? Well, I want to, and indeed I will (when's it's integrated with GW), but my understanding is that some components are still at beta stage (the Ship damage and Aircraft damage components). I've been waiting for them to be promoted to full release. Anyway, as I've stated before, for me the *perfect* mod would be GW with NYGM included. Pure bliss.
A rose by any other name is still a rose? I could have called it the NYGM Ship Damage Mod Ver 1, but, well, I didn't :rotfl:

A NYGM 'beta' has normally had at least 1 month external testing, the NYGM Ship Damage Mod had 2 months external testing after 3 months internal.

Anyway, if you are using GW then you are using the NYGM Ship Damage Mod Ver 0.1.39 that has had some tweaking but is for the most part, the NYGM Ship Damage Mod Ver 0.1.39.
The only tweaking done at the moment by the GW team regarding the NYGM ship damage model ver 0.1.39 is on HP only for 1-2 ships and does not alter rate of sinking or chances of critical hits.

Its just a band-aid for now which allows uboat captains who are willing to trade much ordinance for a few tons.

Improvisation was required for the new ships we have added to be very close to the intent of the NYGM damage model.
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