Quote:
Originally Posted by Maui
I am coming to the conclusion that I do think NYGM will too often require too many torps, even when following the tips here. And even if it is actually pretty close to realistic, I'd personally like to see it error a little bit more on the less torps side.
I was thinking about the fact that torpedoes have a minimum impact range of 3 metres and maximum range of impact of 7 metres. Can this be changed? What about raising the maximum range to the point that more often than not at least 2 compartments get damaged. Ideally I'd like to see at least the possibility of a decent sized ship sinking from a non-critical chance hit. Surely this had to have happened in the real world from time-to-time....
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The NYGM Ship Damage Mod Ver 2 will as already said, address the short comings of Ver 0.1.36. With the NYGM Ship Damage Tool, NYGM have added 'bulkheads' to ships and we have changed the zone configurations to better represent the ships layout. In the NYGM Ship Damage Mod Ver 2, the Small Merchant and the Coastal Merchant/Tramp Steamer are very much 1 torpeso ships, definately 2 torpedo ships, and for the really bad shots maybe more.
BUT, we are still limited by the underlying mechanics, so it will never be perfect.
Tthe NYGM Ship Damage Mod Ver 0.1.36 was one massive trade off between competing ships. I had no access to the ZON file, I had to spend 4 weeks shooting torpedoes at ships to guess what zones were where.
An example of a large trade off is that all these ships use the one setting [NFlotShow] for both the bow and the stern.
Liberty Cargo
C2 Cargo
C3 Cargo
T2 Tanker
T3 Tanker
Troop Transport
Passenger Liner
Auxiliary Cruiser
Commerce Raider
Casablanca Escort Carrier
Bogue Escort Carrier
To raise a Flotability= for [NFlotShow] by 2, from 8 to 10, and the Escort Carrier's will sink like a stone when torpedoed in the for region.
So while you view is noted and respected, and for the most part agreed with, in this version there is little that can be done.
NOTE, even though some ships share some of the same compartments they also often have more unrelated compartments.