I am coming to the conclusion that I do think NYGM will too often require too many torps, even when following the tips here. And even if it is actually pretty close to realistic, I'd personally like to see it error a little bit more on the less torps side.
I was thinking about the fact that torpedoes have a minimum impact range of 3 metres and maximum range of impact of 7 metres. Can this be changed? What about raising the maximum range to the point that more often than not at least 2 compartments get damaged. Ideally I'd like to see at least the possibility of a decent sized ship sinking from a non-critical chance hit. Surely this had to have happened in the real world from time-to-time....
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