Quote:
Originally Posted by Ahnenerbe
Hello Makman !!
Here's one of the things that interests me ..... It's in the inset screens periscopes and uzo buttons / switches for opening / closing the torpedo tubes, so to speak, that it was at hand. I understand that separately for each pipe is not done, and option 2 (see screenshot) also will not work the way it works on the screen attack map in TDC. But option 1 so do not give any results except animation buttons. After all the manipulations in menu_1024_768.ini and Commands_en.cfg torpedo tubes can not be opened. What can you suggest on this issue?
++ Ahnenerbe ++
|
hello Ahnenerbe,
i can't understand exactly the meaning of your post but ,from an overall reading, i am guessing that you are running after a fixed button for opening the selected tubes ?
in other words , you want to attach the ''open tube'' command of WeaponsOfficer to the ,for example, periscope's page ?