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Old 11-12-14, 03:26 PM   #378
Dilqui
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Join Date: Nov 2014
Posts: 23
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Quote:
Originally Posted by P-Dup View Post
I have some suggestions for this great game:

- I think there should be a possibility to mark positions on the map, where you spotted a ship by RADAR for example, so you can better track their general course and possibly their speed. Also the RADAR officer could give an approximation after some time of tracking a ship an the RADAR screen.

- As someone said before, the sonar should display the approximate distance to a contact, at least on the tactical console, so you don't have to guess if it is within torpedo range or not when submerged. (I don't know if this would be technically and historically realistic with only an passive sonar, though.)

- In my opinion it is a little bit to easy to sink enemy ships with the torpedoes. I think sometimes a torpedo should miss, even when firing at an unsuspecting enemy. Also not every hit should destroy the target immediately. I think the possibility of only crippling ships or having them sink slowly, so you don't know if it is really destroyed or maybe can still fire at you, would really contribute to the atmosphere.

- Sometimes it is a little bit annoying that you can't see hull breaches, when they are on a square where a piece of installation is.
Hey man. I was the one who suggested the distances bit. I think the radar track and course would be a great idea, but wouldn't make much sense, since you can just directly head towards it. What would be more accurate would be some sort of TMA (Target Motion Analysis), which works off sonar, but it wouldn't be very douable, unless it was done automatically, and we got the track by auto.

Also, regarding the sonar: It is impossible to tell how far a boat is by PASSIVE sonar alone. Passive sonar is just listening at the water for sounds. Imagine trying to tell how far someone is by the intensity of their scream! You can get an idea, but not precise range. What I was suggesting was adding ACTIVE sonar, which is the pinging thing you hear in movies. It sends out some noise, and hears for the return. Active sonar will give you bearing and distance. Problem is, active sonar can be heard behind it's useful range. What this means is: While the active return might not see anything, someone could detect it. And an intercepted sonar return, while it does not give away distance, gives away your bearing, which means that the subs and other vessels know where to shoot to. So far, the only way to get distance accurately is by radar, which means you have to raise the scope, and possibly be torpedoed by that plane which was tailing you. (Seriously: US's P-3 orions are Satan on earth. If you don't get what I mean, get the US to declare war, and try to recon one of their ports. Jesus Christ!) And if the plane was not tailing you, it will be soon enough. While sonar might give away your location to underwater targets, at least it will not give it away to the P-3's.

And finally: Your section compartment. I really like the idea. Problem is, it would need to be proportional to the size. A small warship, because it's fast and a pain in the posterior, should be easy to take out, but larger warships should take 2-3 hits or more. It would certainly make it more tense. Otherwise, everything makes sense.

Also, sorry if this is too long. Might have gone a bit overboard, and watching some Dangerous Waters certainly did not help Hope this helps!
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