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Old 03-27-06, 01:32 PM   #5
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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The 8hr will mean men can stay in a compartment for upto 8hrs before getting tired. Basically a 8hr shift per compartment

The 24 hr just mean men can last upt 24 hours before becomming useless depending on quals. Quals affect stamina

Both have similar rules = you tire quicker in torpedo rooms or damage control and guns.

Basically 24 hr lets you travel further changing cew around.

It also lets you set your own shift within the 24 hors should you be one whom likes some to do 12 hours and some to de 6 etc.

I remebr someone saying a problem concerning the GW version. Check with mod team and they will check for you if there is a problem.

It is nice to see others whom apply their imagination and make the models work for them. It was a imagination intened mod.
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Gouldjg's Crew Ability Balancing Mod for SH5 1.2
http://www.subsim.com/radioroom/showthread.php?t=169630
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