So SH3, which has an AI so bad the helmsman steers a drunkard's walk, and a sensor model so bad it does even include thermal layers, has a well-implemented torpedo-impact model, which even graphically portrays the effect of a strike on the hull curve! This game is frustrating!
I'm glad the detailed torpedo-impact model is there, even though I'll never see it. It makes my job tougher and more historically accurate. But, oh, how I wish the devs had invested that level of effort in other areas as well!
The hull-curve effect is more than just eye candy. It has practical consequences. But I wonder: Did Ubi do it just because it makes a cool visual?
[/RANT]
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