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Old 11-01-14, 06:23 AM   #38
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by roadhogg View Post
Poor choice of words perhaps on my part Bigwalleye.

I was stating the info on Wikipedia, but since people can contribute to the info there it may not necessarily be entirely accurate, especially in comparison to the first hand experience of those who actually used those torpedoes.
May have been better if I replaced the word "state" with "mention".

I'd still like to know where the failure rate can be tweaked without fishing through hundreds of files though, if anyone knows?
If you have h.sie's patches installed, look in your game folder for a file named hsie.ini. Open it in Notepad (or your preferred text editor) and scan down until you find:

Quote:

;-----------------------------------------------------------------------
; Torpedo Failure Fix.
;---------------------
; Failure rates (assuming torpedo set to depth = 0.4*windspeed or deeper)
; Impact Pistol, until June 1940. Range: [0.00 - 0.99]. Default: 0.25
Val3=0.25
; Impact Pistol, June'40-June'42. Range: [0.00 - 0.99]. Default: 0.10
Val4=0.10
; Impact Pistol, after June 1942. Range: [0.00 - 0.99]. Default: 0.03
Val5=0.03
; Magnet Pistol, until June 1940. Range: [0.00 - 0.99]. Default: 0.15
Val6=0.15
; Magnet Pistol, June'40-June'42. Range: [0.00 - 0.99]. Default: 0.10
Val7=0.10
; Magnet Pistol, after June 1942. Range: [0.00 - 0.99]. Default: 0.02
Val8=0.02
;-----------------------------------------------------------------------

I've never tried changing the settings, so I don't have a recommendation. If you find settings you like, please do post here and share your results with the community. Thanks.

I'm assuming that you have h.sie's patches installed. If you don't, then I urge you to get both h.sie's and Stiebler's path kits and add them. Together they add about two dozen great improvements to the game.
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