Quote:
Originally Posted by Coiler
Are there any specific mechanics with the game you don't understand that are keeping you from making any scenarios?
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It's almost everything
Let start with two of them
Time..I don't know what I do wrong hard to explain
Event. Here I need to get this event and action in two..(forgot the word)
1. For success(e.g You have successfully...
2. For failure(You have failed to...)
And another example
I had an idea that in the beginning of a game a messages should pop-up telling the player to get 10 transport plane from airbase 1, 2,3,4 and 5 and that the player should send them to following area to drop para..
I have seen a video from Baloogan and in that video the transport plane, was already airborne. Can it be done while these transport plane is on ground?
I have to learn how to make mission or some other may freely make mission from my ideas
I do know for an example that my modern version of WW2 will be several huge missions. Got the idea of how the story would go up to the start of the war.
Breakdown in EU a.s.o
Germany attack Poland and occupy half of Poland(or the player try to do that)
Two days later 12 o´clock (In game time) English and French warships and other military stuff turn red. A.s.o
Oh forgot 1 important thing-weapon
I was trying to make a very small mission (Norway and Russia, time 1983 Dec 26) On the Norwegian side I had a little airbase, radar and some building.
On this airbase I had 6 F-16A and was thinking of let them have AIM-120 A, I had lots of problem trying to get these missile to the base and the fighter jets and other missiles.
Markus