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Old 03-26-06, 06:56 AM   #5
gouldjg
Grey Wolf
 
Join Date: Mar 2005
Location: Manchester UK
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Quote:
Critical Chance
A Critical Chance is a setting in the zones.cfg that works like this. If the compartment has a Critical Chance associated with it, when a torpedo successfully damages that compartment, then there is a chance, as specified by the Critical Chance, that the torpedo will, without exceeding the ships HP’s, cause the ship to destruct with an almighty BOOM.

In the standard game only the fuel bunker, engine space, keel and ammo space all had a critical hit chance associated with them. The merchant ships ‘cargo’ and the warships ‘cargo’ spaces do not have a Critical Chance.
Der Teddy

I was under the immpression that critical chance only led to the cargo destructing and not the boom you mentioned. Usually the torpedo, combined with the fuel and ammo will finnish the ship of and then somewhere else the ship decides its had enough and goes boom.

I may be wrong but I used to apply this in sub damage models and surely enough the cargo would explode but the sub was not destroyed hence I got a more severe damage in the sub but not dead.

1. Either there is a difference between the sub damage model and that of the ship which made me have a different theory on critical chance.

2. I am wrong and critical chance does cause the almighty boom you describe. I am known for hunch working rather than deep testing.

I stand to be corrected but just to re-confirm

I always thought critical chance affected cargo explosion which in turn does more damage to the ship, and not the ship catastrophic explosion itself.

This is under no way, me sticking a spanner in your work but I am doing some trouble shooting for myself.
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