Thread: way too hard!
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Old 10-14-14, 07:24 PM   #61
BigWalleye
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Join Date: Jul 2012
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Quote:
Originally Posted by maillemaker View Post
There is nothing you can simulate about being in a uboat with paper, pencils, and dice, unless you are actually using a paper, pencils, and dice inside a uboat.
First of all, if you are going to quote me and then challenge my statement, at least please challenge the statement I actually made. That was, as you quoted:

Quote:
On the contrary, it is perfectly possible to simulate some aspects of submarine warfare quite accurately using paper, pencils, and dice. It all depends on which aspects you wish to simulate, and to what level of accuracy.
(Emphasis added.)

Professionally, I have simulated some aspects of submarine warfare (ASW detection, submarine evasive measures) well enough, using pencil, paper, and a hand-held calculator for random-number generation, to answer questions raised by US Navy personnel regarding very basic tactical situations, in a meeting in real-time. It certainly can be done.

As for simulating "...being in a uboat," of course that can be done. Issues such as oxygen depletion during different activities, crew fatigue, communications accuracy, order response time, etc, etc, can all be simulated quite effectively and easily with simple pencil-and-paper models. These are certainly all aspects of "...being in a uboat."

Can we simulate the physical environment of being in a submarine with pencil and paper? Of course not. Can we simulate the threat of immiment death that is present in a combat situation? Not in any game I want to play.

Old and weak joke: "Reality! The ultimate simulation!"
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