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Old 03-25-06, 10:51 PM   #38
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
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Quote:
Originally Posted by VonHelsching
I believe that batteries especially if under-maintained later in the war should provide a lot lower than the nominal underwater ranges.

In sabotages / malfunctions, the batteries might give less than 20% of the amps they were supposed to. I believe this might be an excellent addition to the Sabotage mod. If required, I can provide some percentages and actual underwater ranges to simulate damaged / sabotaged batteries.
Actually I've already got a file relating to this. For now I've got it labeled simply e motor range. I reduced the default by 50% and figured that would add a little concern on the part of a captain. But in actual testing
I found I could still run nearly forever at the slowest speeds. Perhaps I could retain this 50% file and add another with a total reduction of around 80% as you are thinking.
The problem is that there are sooo many areas that can be either mildy disabled or completely crippled that the Random folder structure grows by leaps and bounds. Right now I've got 13 loaded files and I figured there's room for one or two more before my brain turns to silly putty.
Let me run some tests and actually see how your 20% capacity plays out.
Thanks
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