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Old 10-11-14, 09:22 AM   #14
CapnScurvy
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Join Date: Apr 2005
Location: Dayton, Ohio
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Originally Posted by skip View Post
Many thanks.........

However all is well now just one more thing does the radar contacts on the Ascope differ at certain angles.. I mean sometimes the spike hardly shows at all.

Thanks
The return size of the spike is hard coded in-game.

One of the things I found with it (besides being inaccurate), it's back wards to what it should be. The greater the distance away from the sub, the larger the spike. The nearer to the sub, the smaller the spike. Doesn't make sense, but that's what it does. Typical to some of the short comings of over site on quality control with the game.

If your using OTC's A-Scope, you'll find a couple of things that can't be changed/removed. Like the original scale found along the very bottom of the A-Scope:




I can make the scale line, and the radar signal line (where the spike is) smaller in oveall size, yet I can't remove it entirely. With it showing though, you can compare the accuracy of the stock scale, compared to the three different range scales added to the scope screen. Comparing to the stock scale, the spike is around the 2700, 2800 yard distance. It's hard to tell for sure since the only marks are in 1000 yard increments. I can tell you the target is sitting at exactly 3000 yards distance from the sub (I put it there in an edited test mission I made for correcting the radar). The mod is accurate; stock game....not so much.
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