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Old 03-25-06, 06:02 PM   #13
LuftWolf
Ocean Warrior
 
Join Date: May 2005
Location: Free New York
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Quote:
Originally Posted by Ramius
Quote:
Originally Posted by LuftWolf
....To prevent this from happening, only use the 27ASW correctly, that is, with it's enable range set at over it's minimum range, which is 5nm in practice (based on it's ballistic tradjectory).
Only problem with this is that if you set to enable at 5 miles, it will enter the water at about 8 or 9 miles. Yes the torp does enable at the 5 mile point, but it take that long to re-enter the water.
Thanks ML.

Ramius, it's been quite some time since I've thought about those problems (ie the one's the mod fixes easily).

I suppose that is not good form, considering I am a beta tester as well as a modder.

But you are absolutely right about the stock game being quite far off with torpedo entry points.
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