I've been using this;
http://www.subsim.com/radioroom/down...?do=file&id=89
So I don't need to bother looking at the A scope.
Some explanations;
1. I have the D2D version of SH4 so I never upgraded to 1.5, I'm still patched to 1.4, so I don't know if this has been corrected in 1.5. In SH4 1.4 the radar consoles are mislabeled, the one on the left is the A scope, the PPI is on the right.
2. The radar defaults to focus instead of sweep - if you change from one console to the other the sweep shuts off and you have to click it to restart.
3. The A scope is nothing more than a simple oscilloscope that shows range to target with a vertical spike. If the radar is sweeping, a spike will appear when the beam sweeps past the target (again it defaults to focus so if there's no spike you have to reset it to sweep to see anything other than a straight line) and the range is read from the line at the bottom. Note it says "mX100" so if it says 150 that's 15,000 yards. The range is very rough, it's actually more primitive than what they really had at the time.
Accurate range and bearing from the radar itself is impossible without some kind of radar mod, unless you have map contacts on, in which case you can measure from the gray targets on the chart.