View Single Post
Old 03-25-06, 04:18 PM   #3
tbarak
Sparky
 
Join Date: Mar 2006
Posts: 151
Downloads: 0
Uploads: 0
Default

Hi,

Thanks for posting and for your interest.

I kind of thought it may be hard to find people to work with and for fear of turning people off I didn't want to lock in the campaign too much in case people didn't like it. I honestly think it would be best to find the people first and maybe work together to define a campaign - if indeed making a campaign is what we'll do. I would be satisfied with making just one or two missions instead if that would work better. Just looking to have some fun, learn a bit, and enjoy a very relaxed group effort experience.

The reason the campaign is appealing is that the Naval Academy entry on the menu could modded, to say be called "Mission Black", and each training mission could be replaced by a combat mission. That would be a nice way to package the campaign and indicate if each mission was accomplished. Lots of room for text there too, like for mission descriptions and background information.

I really wanted to integrate one of the enigma simulators into the game, and give the player a few coded messages to decipher which would provide objectives. The mission I was thinking about making would start by the player having to finding a 10-part quadgram (10 groups of 4 letters). The letters would be printed on various things in the game, like for example inside the sub interior so the player has to hunt for them. I'm trying to put some of the letters on ships (a saboteur has painted them below the water line on a particular ship for the u-boat to see). The player has to sneak by some enemy ships and get close to it to read the letters. Stuff like to find the codes.

Once they have all the letters they de-cypher the code and get their objective. The mission is to save the German weather ship Lauenburg (which was captured by the British where they discovered the Enigma code books and the machine). In other words, the player can change history and maybe help Germany win the war. Kind of quasi-history with a twist. Would love the campaign to end (if the player wins) by having them sail into New York harbour which has been taken over by the Germans.

Anyway the story of the Lauenburg can be found here:

http://home6.inet.tele.dk/ron/greenland/wbs3_1.htm

So, instead of spending hours writing a story and campaign that possibly no one wants to help with maybe it's best to wait to get input from others. Besides the campaign could also be five unrelated missions too. Well those are my preliminary ideas anyway. I am going to keep working out some of the technical details and solve some problems first, then work on one mission. Once it's done, if I make more, then I can always release the campaign later. Otherwise, if I can find a couple more interested people, we could all contribute one mission and build a campaign out of them.

Well if you care to, maybe talk a little about what interests you, the kinds of things you're working on, and what your skills are. I know it seems the mission-making and modding glory days of this game are kind of over, but I still think there's lots of time to have fun with the game, meet others with similar interests, and maybe work together on a co-operative project.
tbarak is offline   Reply With Quote