Quote:
Originally Posted by UBOAT234
Quote:
Originally Posted by iambecomelife
To add a funnel, just open the "cosh" obj file and use the duplicate function for your 3d modeling program. Then, drag the duplicate funnel forward or backwards, depending on where you need it to appear.
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Ok, but were i import in dat file?
In this liner onli 2 cosh object...
I have try with hex editor to add a object, with change any id and reference but do not work.
Quote:
Originally Posted by iambecomelife
If you put an extra funnel on the ship it might not smoke. One solution is to use the SH3 tweaking program to create heavier funnel smoke, so it looks like smoke is coming from all of them.
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Ok, but which tweek program? Is good Timetraveller? for this?
thanks very much for you.
BEST REGARDS
UBOAT234
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Open the unit's dat in pack3d. Import the [unitname].cosh file into the same [unitname].cosh subfolder in pack3d. If you have the latest pack3d version it will work.
There is no way to add a new, smoking funnel to the game without substantial hex editing skills. With most methods only the original funnel(s) will smoke. For example, a unit descended from the tribal destroyer can have 2 working funnels, a unit descended from the t-2 tanker will have 1, etc. Of course, you can 3d model as many dummy funnels as you want.