Thread: 3000 yd compass
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Old 10-07-14, 12:54 AM   #5
TorpX
Silent Hunter
 
Join Date: Sep 2010
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Quote:
The 3000 yard bearing compass is accurate. As I remember, the game's idea of what is exactly 360 degrees is at error. The game can't quite register that zero and 360 degrees are the same....
I've found the bearing plotter I use (forget which size it is) to be accurate. Certainly good enough for most purposes. With the HUD compass, I do well to get a course within 2 degrees of what I intend. To get the exact course I want, on the first try, is pure luck.

I remember Duci saying that the game used a 361 degree circle, but I don't think that is the case. Imo, it is just a case of rounding; a value of 359.6 will display as 360, while a value of 000.4 will display as 0. An extra step is required in a program to round 360 to 0, and they apparently forgot this.






Quote:
The ultimate problem (as it relates to the bearing plotter) is that the graphical icon of your ship on the map doesn't seem to account for the same momentum-- Once your helmsman sets rudder amidships, the navmap sub/bearing graphic stops short (even though the physical sub continues settling onto desired course).
This isn't necessarily the case. It might seem so with your game, but I was testing different rudder/prop factors in turning and found that they are definitely not all equal. Some combinations gave very sloppy helming; overturning in some cases as much as 7 or 8 deg. You might not be able to see any residual turning moment, but it is there.
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