Quote:
Originally Posted by Ptroinks
I tried changing it for the next waypoint, but that didn't work. Will the ship change speed if I use a script?
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It should, but there's a slight problem: It will then keep that speed for the time specified. If nothing happens and it just trudges along, then calculating how long from length/speed, it will work, but if something happens then things won't go as planned. E.g. incoming torpedo, its evasive maneuvers might not override it - does anybody know?
(Expanding a bit on it, does anybody know what priority the script orders are at doctrine level?)