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Old 03-25-06, 02:59 PM   #2
MaHuJa
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Join Date: Jan 2002
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Default Re: Making ships change speeds.

Quote:
Originally Posted by Ptroinks
I tried changing it for the next waypoint, but that didn't work. Will the ship change speed if I use a script?
It should, but there's a slight problem: It will then keep that speed for the time specified. If nothing happens and it just trudges along, then calculating how long from length/speed, it will work, but if something happens then things won't go as planned. E.g. incoming torpedo, its evasive maneuvers might not override it - does anybody know?

(Expanding a bit on it, does anybody know what priority the script orders are at doctrine level?)
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