Hemisent, I've just re-read the PM you sent me which outlined your thoughts on the sabotage/malfunction approach. This is gonna be great. It will mean that taking a "test dive" just out of port will actually be an important test, and not just a routine formality!
One thought though, there prolly doesn't need to be a distinction between sabotage and malfunction. I think the changes can just be labelled as "malfunctions", albeit caused either by general wear, poor maintenance, or those danged French... Of course, the proportion of malfunctions caused by sabotage increases later in the war, but the end result is essentially the same.
I suppose though, if people wanted distinct separation you could release the mod in two parts - one set up based on general malfunctioning ratios and covering the entire war, and the second one that superimposes a layer reflecting the "extra likelihood" caused by sabotage, increasing as the war progresses?
Anyway, I'd be keen to see what values you change in what files, as "Simulate full base events" and "Equipment malfunctions" options have been on my SH3Cmdr to-do list since you raised it quite a while ago.
Like the Thermal Layers mod, there may be a way to add this kind of functionality to a data file that SH3Cmdr dynamically picks up (it may even work with the new randomised event functionality, although I prolly would prefer to keep it isolated as a separate component).
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