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Old 03-24-06, 04:54 PM   #13
HEMISENT
Ace of the Deep
 
Join Date: Feb 2003
Location: Northern Illinois
Posts: 1,052
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Quote:
Originally Posted by Salvadoreno
Hem after reading your report it seems that after save/quit/reload the old problems still stick with you. Am i right? If you made that possible that would be amazing!!! Didnt seem like the save/quite/reload fixed the problems, and it even picked out some other things to do wrong (i.e e-motors). WOW
Actually occasionally Commander/Random will choose the same folder twice in a row. I think it even did it three times once testing the TL mod. In this case tho there are a number of files that are similiar yet just different enough to let you know something happened plus there are a couple files that are loaded with 2 sets of problems like the reduced diesel along with the reduced e motors speeds. I'm trying to find the right balance and not get ridiculous here. The interesting thing is that just because the player knows he can "save/exit/relaunch" and magically get that particular problem repaired he may in fact re launch himself into something a whole lot worse.

Gouldjg has come up with a concept dealing with a randomized absolute chaos file where just about anything could be thrown your way. That's also in the works but I need to wait till he gets back to his desk in a week or so to help test it.

Stay Tuned...Jscones brilliant Random function is just starting to get interesting.
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