View Single Post
Old 09-09-14, 01:05 PM   #5
Benjamin2557
Loader
 
Join Date: Feb 2013
Location: Besançon, France
Posts: 84
Downloads: 394
Uploads: 2
Default

Yes, I think I found the problem of crash of the game : delete the "gar class submarine" and after, normally it will work.

In fact, It was very easy to build this mod!

I do this tutorial in case the mod is do not work.

I would advise you to keep the single missions and I explain how I did this mod :

Instructions to build this mod :

-take the original submarine folder of your game (for example the gato class) and copy it in a new folder (I suggest to keep your new folder on your desktop).

http://www.mediafire.com/view/62iiai...2iiaiwjajtyp1g

http://www.mediafire.com/view/62iiai...q399ewgedsy8wy



-Open .sim file and delete "human sub"

http://www.mediafire.com/view/62iiai...kxr6g3hsb0vonp




-Create the new node to make the submarine movable

http://www.mediafire.com/view/62iiai...888fcaijfbn6n8

http://www.mediafire.com/view/62iiai...uomgzukolab358

rename it : "cmdr_AIShip"

http://www.mediafire.com/view/62iiai...tb191zcne097tc




-Copy the parent id of unit submarine


http://www.mediafire.com/view/62iiai...zn2hynk2ocox77


-Past it on the parent id of al ship


http://www.mediafire.com/view/62iiai...d0446o45txrh22


-Now, I strongly recommended to change the value of .zon file "crash depht" to 8 because if you not do that, the submarine can not sink !


http://www.mediafire.com/view/62iiai...u95o9l9j90ecgu




This mod don't need any instructions because you just put the folders on your "MODS" folder. Simple no ?


Tell me if it's work or not... If it's do not work, i think I can help you.

Good hunting !!

Last edited by Benjamin2557; 09-10-14 at 01:41 PM.
Benjamin2557 is offline   Reply With Quote