09-09-14, 07:17 AM
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#12
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Silent Hunter 
Join Date: Feb 2008
Location: Milan Italy
Posts: 4,999
Downloads: 114
Uploads: 18
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Quote:
Originally Posted by jhapprich
they run straight WITHOUT descending, which is controled by the particle generator. currently, i have added a new type93 double launcher to the guns_radars.dat that fires one torpedo at a time and is assigned to a M*-node class "cannon". to add the launcher to an existing ship, you need to edit the *.dat and *.sim. the T*-nodes need to be renamed M*, and you have to add the corresponding obj_turret to the sim. in the *.equ-file, the T*-entry must be reassigned "M*",and the "Torpedolauncher93double" will replace the connected weapon. i will upload the file today, and there will be a demo-mission with a Permit-class lookalike Black Swan with both torpedo launchers for surface and submerged combat. there will also be the single files necessary for the ship editing only,no further modding by me.this way, you will have the opportunity to edit the stock ships and to implement the launcher in your own mods.ps don`t get this wrong, but personally i am particulary happy having solved this, for now i am able to moke ai-subs a real threat in the cold war mod. thanks thedarkwraith for the initial idea!ps anyone knows how to make screenshots in win7? wanted to add pictures, but print screen wont work...hmmm 
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Just... A-Mazing !!!
keltos
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"Honorable Builder of Sinking Ships"
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