I like your signature.
Quote:
Originally Posted by Ducimus
I have a question regarding IC.
I know in your notes you said you reduced single merchant's, but honestly i think its overkill
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It could be. It was discussed a while ago, but I'm always open to new facts and figures.
Quote:
Originally Posted by Ducimus
I went through IC awhile ago, and found that much traffic groups, has say
a 15% chance to spawn. Ok no problem, but the kick in the teeth of that group that has a 15% chance to spawn, the single ship that the group consists of, has a 0% chance to spawn. Something i was always scratching my head about.
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Yes, that's because I got sick of finding tug boats and small coastal merchants on the high seas. I was too lazy to correct the routes for all these dozens of ships by hand, so I just set them to zero. No harm, no foul. Nothing else should have a SpawnProbability of 0. If anything else does, it's an error on my part and should be corrected.
Quote:
Originally Posted by Ducimus
On a side (and somewhat debatable) note, i think reducing the single traffic as the war progresses isnt the way to go. Shipping didn't just stop, it became better protected. So on that basis, id recommend either upping the convoy frequency, or including alot of extra destroyer/aircover protection on shipping routes.
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Could be.
There was a lot of discussion about that as well. Initially there was a lot of single ship traffic, but eventually it was just ships fast enough that they couldn't sail with convoys. There was certainly a reduction in their number, with, as you said, an increase in the number of coastal convoys and things.
I think CCIP originally modeled coastal convoys, but that never made it into my RND layer as I think I was getting bored by last August or so... it's a thought, though.
Anyway, if anyone has numbers or links, these items are certainly open to renewed discussion.