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Old 03-23-06, 10:13 PM   #1
Tonnage_Ace
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Join Date: Jan 2006
Location: Vancouver
Posts: 411
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Default GW, great mod but...



I found a Fiji in Scapa Flow the other day and as you can see, put two torps into what used to be the ammo and fuel bunkers, respectively. The question is, what happened to them? I used T2 torps set at 2m, impact det., I TC'd about one hour ahead and the thing didn't even keel over...don't tell me that's realism because I've critically hit a C2 and a C3 earlier that patrol and warships are the easiest to destroy being they have more 'critical points' ie. 2 ammo bunkers, 1 fuel and 1 engine room.
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