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Old 09-07-14, 06:31 AM   #7
Nobon
Helmsman
 
Join Date: Sep 2012
Location: 1939-09-13. U-50 ran into a 10+ ship british convoy- I'm planning the approach
Posts: 103
Downloads: 75
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Thank you, but as it previously stated,
-Keymapper is not any help this time.- Downloaded it, fiddled with it around, nice, and neat, but has nothing to do with creating new orders. Only new key combinations to existing orders in the file, which can be done manually also.

Orders are executed, when the linked key is pressed.
-I have no problem with that. Not even with adding a new command at the end of the line, UNTIL it have an already registered command name.... e.g.: I can succesfully relocate the "Attack_2d_map" command to the end of the file, with a new key combination... My problem is different!!!

Once and for all, my question is: There are mods, that add NEW COMMAND NAMES, so totally new commands into the cfg!
How do you make a command work? I know how to link it to a key, thank you, but the system ignores it, if I use a new name.

I tried to duplicate the Navigation_2d_map order. Different key, and different exit area.
I only succeeded, when changed the name of one to Attack_2d_map:


-now I have two, working navigational map, one at the control room, one at the Conn. tower, if you use the conn. Tower one, you can exit to the conn tower, if you use the control room one, you exit to the control room.

SADLY no matter that I added a new name for the original attack map command, (as its name is given to the second nav. map command) No matter that the "page" links to the correct page, the key is F6, Id's are there, SINCE the system doesnt know it's name, the command doesnt execute.

I search the way, to VALIDATE a new name, to register a name for a new system command. You see?

And theres no trace for this in the commands cfg,
as Its only purpose is to link -known commands- to keystrokes, specify their exit area, and, if there is, link their proper "page", (station) to the proper command. Also to link with Menu item ID's.


What I need is:
-"persuade" the system, to handle the attack map command's new name as a legitimate map command name.
-Have the system handle this command, as a MAP COMMAND. You see, every command is handled differently:

I tried to give the unchanged Attack map 2d command a name, what is an existing command name, an insignificant one. (and changed the originals name to something else) I never succeeded, F6 never reacted, only when I tried the Navigational map's name ^^ as thats also a map command.

You see?

We can link things to commands in commands.cfg, thats neat, but THOSE -modder- guys, who implemented a lot of new COMMAND NAMES, NAMES!! to the commands.cfg, which command NAMES wasn't there, they know something, how to implement -new commands-....

For example: SINCE there WASNT an openable hatch between the O room, and the Control room, there WASNT a command for it. But with newinteriors mod, you can open that hatch with Ctrl+h. So its a -new- command for the system, implemented in the commands.cfg. Also GWX brought in alot of new command names to the file.

There are two legal MAP COMMAND names currently: Navigational, and attack. As far as I use THESE names, I can have phisically:

-Two attack maps
-Two navigational maps
-Switch their clickable model's position in the ship ^^ and change their key commands of course, so: SWAPPING THEM,
-Or leave the original state, one attack, one navigational.

PROBLEM IS:
I have two nav. maps OK. That was the goal. (dont ask "why", READ THE THREAD)
But I dont want to eradicate the Attack map of course, so I need a THIRD VALID MAP COMMAND NAME.

You see?

Or in any way, to get some info about how to create NOT EXISTING commands into the system. YES i know how to link them to keys, YES I know keymapper is exists, but we are talking about -new- commands, not new key configs for an existing command.
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Oberleutnant z. s. Daniel Wolf

87% realism (100%-Cams to watch burning targets, and torpedoes run for fun..)
SH5 The Wolves of Steel Megamod- Realnav+Full manual targeting. -no contact updates, no map help.
U-50 forever - still a Smiling bastard
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