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Old 09-04-14, 09:48 AM   #8
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by Zosete View Post
I think I'm not getting through... I know how to get into position and get all the data I need with a protractor in 5 seconds. I can even get a one hit KO with a magnetic pistol 1 meter under the keel.

My question is how does the żvorkschaffel?? Auto update system works. Exactly. Does it only get AoB? Do you need to have the ship
Locked? Do you need to switch to f3/Uzi view to get the update?

And the most important one: is there any intersection point in the torpedo trajectory as shown on the map? when should I fire?

I dont wanna limit Myself to 1.000 meter range shots in perpendicular, I want to try Hail Marys from afar and I'm not sure if the TDC takes into account everything so you can fire anytime as long as the calculations are right (and gyro is low) or you have to choose the timing.
For a "normal" ( near 90 degrees) attack, the range does not matter. To use the TVR, select manual input. Enter the target speed and the projected AoB at torpedo impact. (For the normal attack, that will always be 90 port or 90 starboard. Make sure you enter the correct one!) Don't even bother with the range dial. Turn the scope to zero bearing. (Or to 180 if you are firing a stern tube.) Engage autoupdate. Now move the scope so the gyro angle is zero. When the part of the ship you want to hit is directly under the vertical wire in the scope, press "Fire!" If you are properly set up, the torpedo will run straight and strike the target at the aim point.

Of course, the closer you can get to the target, the better. Just stay outside the torpedo arming distance (about 300 m).

The farther from 90 degrees your setup is, the more important range becomes. So get as close as the situation and the escorts will allow, because that minimizes the effect of range errors.

The lead angle calculation is not essential. But it is nice to have.
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