Quote:
Originally Posted by Kng
1. While the thread for the MAGUI mod does not list any problems, are there problems that could occur while integrating MAGUI in my current setup? I would re-run the h.sie process, of course.
|
I don't run any GUI mods, but as far as I know, no, you shouldn't have any problems. As Glassbottom said, JSGME is vital to adding mods, mainly because it lets you disable them if they cause problems or even if you just don't like them.
Quote:
2. I read about some problems caused by the Merchant fleet mod in conjunction with GWX. Is this still a thing? What do I have to expect? My highest concern is a very stable version.
|
The only problem with the MFM is its size. My poor old computer won't even run it. Put simply, it's huge. You need to use the 4-Gig Patch, which lets you PC run 4 gigs of RAM at the same time. If your machine can do that you should be fine.
Quote:
3. Is there any way to disable the sound notification upon receiving a telegram? Some may refer to it as the "beep beep beep beeeeeep"-thing... it is really, really annoying.
|
Unless you saved a copy of the Data folder before installing GWX, you'll have to do it yourself. Download one of the many free Audio Editors available (I used
www.goldwave.com when I did mine). You'll have to edit the sound in all three files (RaM_K_New_message_received,
RaM_P_New_message_received and RaM_S_New_message_received) and you'll have to do it in all nine folders. Other than that you can probably convince someone who has the stock game to send you all those files and just replace them.
Quote:
4. Is there a way to reduce the sound level of the pings while being tracked by a enemy vessel? It is quite loud compared to the other sounds and after a 2 hour chase, this really drives me crazy. Immersion is great, but not for the price of actually loosing my nerves.
|
Again you can edit those yourself, and since they are .wav files you can do it with your computer's onboard Sound Recorder.
Quote:
5. I saw some mods using the Sextant and I would like to navigate my u-boat. Do you have any recommandations? I would even like to have a ship position on the map, which becomes vastly inaccurate over time, if I do not step outside and use the sextant for exact positioning.
|
You might start
here. Bear in mind that SH3 has one serious flaw, which is that if you don't use waypoints the course will drift. I don't mean the course with drift, which would be a good thing, but that the helmsman will fall asleep at the wheel and your boat will travel in circles or wander all over the map, which is not the way it works in real life. You'll have to be willing to keep a sharp eye on the helm and reset the heading...a lot.
Quote:
6. Is there a good way to get a range guestimation using the sonar/Funkmessung? I am currently sailing in a VIIB, will there be a way to get a somewhat decent range from underneath the surface?
|
Yes, if you don't mind cheating. With the stock setup the sonar lines end at the precise location of the target. All you have to do is measure them to know exactly where the target is. For precisely (or imprecisely) that reason I use the mod that makes all the lines extend all the way to the horizon. Without active sonar there was no way to get an exact reading without using the periscope.
For further information on what mods work best with GWX you might want to check out
this thread.