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Old 08-23-14, 07:53 PM   #3333
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Balu0 View Post
Hi, probably stupid question, but what do I do here : (RPM Inertia)
"
; +0x0 = RPM multiplier for Warship units (0.1)
; +0x4 = RPM multiplier for Merchant units (0.05)
; +0x8 = RPM multiplier for Sub units (0.05)
; +0xC = RPM multiplier for Air units (1.0)
Code6=0x60,CDCCCC3DCDCC4C3DCDCC4C3D0000803F
"

What part of the Code6 line should I edit ?

A friendly destroyer on collision course with me just went from full ahead to to full back in about 0.1 second... was a bit of an immersion breaker
Quote:
Originally Posted by Balu0 View Post
I had it enabled with the default settings
Alrighty then let's try setting the warship to a ridiculously slow acceleration/deceleration rate. It's quite possible that my multipliers are not set correctly.

First disable the RPM inertia patch.

Set Code6= to this in the \Patches\SH5\TDW_SHSim_Patch.s5p:
Code6=0x60,6F12833ACDCC4C3DCDCC4C3D0000803F

This will set the warship multiplier to 0.001 from the 0.1 I had it originally at.

Re-enable the RPM inertia patch. Realize this is only changing the multiplier for warships - it doesn't affect merchants or anything else. Go to external cam when you know this is going to happen and watch the props of the warship. Let me know your findings
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