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Old 08-23-14, 12:19 PM   #3324
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
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Quote:
Originally Posted by Balu0 View Post
Hi, probably stupid question, but what do I do here : (RPM Inertia)
"
; +0x0 = RPM multiplier for Warship units (0.1)
; +0x4 = RPM multiplier for Merchant units (0.05)
; +0x8 = RPM multiplier for Sub units (0.05)
; +0xC = RPM multiplier for Air units (1.0)
Code6=0x60,CDCCCC3DCDCC4C3DCDCC4C3D0000803F
"

What part of the Code6 line should I edit ?

A friendly destroyer on collision course with me just went from full ahead to to full back in about 0.1 second... was a bit of an immersion breaker
Did you have the RPM inertia patch enabled at that time? I hope not
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