Thread: way too hard!
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Old 08-22-14, 09:14 PM   #8
Sailor Steve
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Join Date: Nov 2002
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Quote:
Originally Posted by fastfed View Post
Well in game time it takes HOURS!!! That's my point, are you guys really playing this in 1xtc when avoiding chargers? I mean I couldn't do that. I slow down to 1x every so often to change course, adjust speed and general avoidance. But I do die when I'm advancing time, lol it happens fast, boom "dead" haha
Quote:
Originally Posted by fastfed View Post
WAT!!! , I don't see how its possible, it can take HOURS and HOURS dodging charges during a huge convoy battle. How are you playing real time ? I mean I love this game too, but just sitting in the sub waiting 5-10 minutes each time for the destroyers to turn around ?

I can't see this being true!
It's true. Way back when I played Silent Service time compression was automatic for travel and it was a very fast 80,000x or so (one second was a day on the world map, and one second was a night), but I don't recall TC even being available in regular play. When I started playing SH1 back in 1998 I got discovered an irritating bug: If you went to any kind of TC while within sighting distance of a destroyer they would automatically turn around and come running right to your location. You had to wait until they were out of sight before attempting time compression.

The habit stuck with me in SH3, and I have spent many happy hours waiting for the escorts to finally decide I was gone. Of course I did forget that one time I was stalking a lone merchant in the fog. I was doing 32x when he rammed me.

This may really shock you: There have been players who did whole patrols in real time.
http://www.subsim.com/radioroom/show...al+time+patrol
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