Quote:
Originally Posted by sober
Works now ![](images/smilies/thumbsup.gif) The game just got 100X better with the latest RPM inertia patch .
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It does add a certain amount of realism to it now
I just found where the code iterates over all the player's unit's damageable items
![That Rocks!](images/smilies/rock.gif)
I now know how to get the current damage of each item (and thus how to set it to a higher value if I want - think random failures
![:hugegrin:](images/smilies/4.gif)
). When I say all the sub's damageable items I mean crew, systems, parts, weapons, etc.
![Oh yeah!](images/smilies/113.gif)
There are 76 damageable items defined for the sub I'm currently using in game.