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Old 08-20-14, 05:24 PM   #3316
TheDarkWraith
Black Magic
 
Join Date: Jun 2007
Posts: 11,962
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Quote:
Originally Posted by sober View Post
Works now The game just got 100X better with the latest RPM inertia patch .
It does add a certain amount of realism to it now

I just found where the code iterates over all the player's unit's damageable items I now know how to get the current damage of each item (and thus how to set it to a higher value if I want - think random failures ). When I say all the sub's damageable items I mean crew, systems, parts, weapons, etc. There are 76 damageable items defined for the sub I'm currently using in game.
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