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Old 08-17-14, 06:19 PM   #2
BigWalleye
Sea Lord
 
Join Date: Jul 2012
Location: On the Eye-lond, mon!
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Quote:
Originally Posted by fastfed View Post
I see so many videos on youtube for manual shooting 100% realism, yet they all have maps with ships on them, and the distance readings around their uboat. Its far from 100% realism IMO.

While I do have map contacts on, I don't always see them on the map, and I don't really have a big circle around my uboat showing me distance.

Is there any guide out there to help with this? I'd really like to shoot manually and actually get hits without just guessing

thanks
fastfed, unless you have changed from the last mod list you showed me, you do have the bearing circles on your nav chart and attack plot. They only appear at the 3 highest zoom levels (as in zoom IN) on the nav chart and the 4 highest on the attack plot. But they are there. Think of them as a plastic compass circle which your plot party keeps placed over your sub's position and aligned with its current heading. RL, U-boat crews would certainly have used such a tool.

I confess that I remove them in my setup. Not because the compass tool is unrealistic, but because the only way I can get it is to also have those little boat-shapes for contacts at the same scale. And I don't want my crew wasting their time drawing pictures when a simple square or diamond will suffice. There is a work-around, but it involves renaming 200+ files.

This tutorial seems pretty good http://www.subsim.com/radioroom/showthread.php?t=88961. It starts from a radio contact with course and speed given, which is not what you could get from the RDF on your own boat. But you do sometimes get radio contacts relayed by B-dienst, which give estimated course and speed. (Often, they are half an ocean away.) In my installation, I get no nifty little data block next to a contact. So when I get an RDF contact, I just have to take a SWAG at where it is headed and move out to try and intercept it. Exactly the guessing you mentioned. But AFAIK, that is what they had to work with RL.

Wazoo's tutorial might be helpful, too. http://www.subsim.com/radioroom/showthread.php?t=206381

Once you get a visual contact, the approach can proceed pretty much along the lines of the tutorials.
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