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Old 03-22-06, 12:46 PM   #11
AlanSmithee
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Join Date: Apr 2005
Location: Chicago Expatriate
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Quote:
Originally Posted by mike_espo
I never did understand the reasoning behind RuB fatigue model...crew should be able to regain efficiency.
This thread is starting to make me nostolgic for the good old days of RUb when every other post in the Mods forum was an attempt by Beery to explain his nefarious fatigue-modifying motives.

In any case, the whole point is that being on a U-boat is miserable (no bath, no fresh food, no ice cream like the Americans have) and so is combat in a U-boat. Over time it wears you down, and you don't recover without some R&R and good French wine and food. So what's being modeled is not "fatigue" in the "I need a nap" sense, but instead fatigue in the "I need a vacation" sense. The concepts are completely different.

That said, RUb fatigue does have its problems. As everyone's noted, you stop micromanaging individual sailors and start micromanaging time compression. That's why I finally switched over to the RUb 1x mod, and later Kaa's fatigue mod. It's also based on the RUb concept, but gets around the TC micromanagement by having fatigue constantly increase at all levels of TC, but at a very, very slow rate. That sets upper limits on how long you can keep a crew at sea. (Note that everyone on the boat gets worn down, even those in the barracks, which simulates crew rotation. In other words, no micromanagement at all.) I've also subsequently added the NYGM morale elements to Kaa, as I'm not a big fan of the micormanagement of NYGM but love the addition of morale.
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