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Old 03-22-06, 03:19 AM   #153
Kpt. Lehmann
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Quote:
Originally Posted by Spectre-63
Phenomenal package, GW crew!

Two quickie questions (and apologies if they've been asked and answered elsewhere):

are CA's Uboat Instrument updates included in the package?

Are there any known 'incompatibilities' between patches? Ones I should avoid loading together because they conflict?

Thanks...just getting back into SH3 after a long pause and it's amazing how much the modding community has done with it. Nice to see some familiar faces from the FrugalsWorld/Falcon communities (Terrapin and Wazoo are two I've recognized so far)

Keep up the great work guys!
Welcome, Spectre-63

Yes, Captain America's gauge fix mod is integrated properly into GW. In fact we were prepared to delay the release of GW had it been necessary to wait on the completion of that mod.

There are lots of mods our there that can conflict with the design/integration of files in GW. The only way to know is to understand the file structure at least in a basic sense and to compare them file by file. I'm not trying to sound high-handed... its just that there isn't a simple answer to that question... except to use the JGSME mod enabler program by JSCones... it is a MUST HAVE and compares the files for you. It won't tell you what features in the original mod will be changed... it will just make sure that you know and/or approve that a file is being overwritten. It also allows you to revert / cancel a mod input if you don't like the outcome.

You can find JSCones' latest JGSME mod enabler program here:
http://members.iinet.net.au/~jscones...ucts/jsgme.zip
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